The Sixty-Second Word Family Naming game is an easy game to play to keep your child occupied when you're standing on a line somewhere or in the car. Once you've introduced the game to your child and played it a few times, you'll probably be able to play it in the car without even saying you're going to play the game!
Skills Being Practiced
- Phonemic awareness
- Rhyme recognition
- Sound manipulation
What You Need
- Timer or a watch with a second hand
How to Play
1. Explain to your child that you're going to play a game in which both of you will try to think of as many rhyming words you can in one minute. The catch is they all have to rhyme with the first word somebody says.
2. One of the things kids like best about this game is that there's no turn taking and anybody can keep track of the time. Once the beginning word has been said, then anybody can jump in with a rhyming word. Designate your timekeeper, shout out a word, and begin!
Once your child has gotten really good at coming up with rhyming words, you can make the game a little more complicated. It's time to introduce sentences into the game. Tell your child you're going to start a sentence and he needs to complete it with a word that rhymes with one of the words in that sentence. Once you start, you take turns changing one of the rhyming words in the sentence until you run out of rhymes or sixty seconds is up. Here's what that might look like:
You: "Have you ever seen a mop that can..."
You: "Have you ever seen a mop that can shop?"
Child: "No, I've never seen a mop that can shop, but have you ever seen a mop that can hop?"
You: "No, I've never seen a mop that can hop, but I have seen a top that can hop. What about you?"
Child: "I've never seen a top that can hop, but have you ever seen a top that goes plop?"
Since the object of the game is see how well your child manipulates the beginning sounds of a word family to make rhyming words, it is okay to allow him to use nonsense words.
Extend the Learning
Take the timer out of the game and see how long you can keep a single rhyme going. With nonsense words allowed, it could go on a long time!